Shell. version
alpha 0.1-- 23-9-03 -- www.ixi-software.net
For the latest versions of Shell go to www.ixi-software.net
and check the Software / Download section
Shell is composed by two pieces of software. An interface and a sound
engine created using Pure Data (Pure Data by Miller Puckette and others,
http://www.crca.ucsd.edu/~msp/software.html ). It also uses some externals
for Pure Data (arraycopy, arraysize, flashserver and zexy. By different
authors).
The interface is connected to the sound engine allowing to control transformations
applied to different samples by manipulating the shape and location of
different polygons in the interface.
Shell was originally created to be used as a performance tool possibly
with an acoustic instrument (like drums). The sound from the instrument
or sound source fills the buffers creating up to 8 simultaneous loops.
Each buffer playes authomaticly after it has been filled. When all the
buffers are full it starts again filling them from the first one. This
keeps over and over again unless you stop the sampling function. The length
of this buffers can be set (in compasses) from the control bar at the
top (sequence bar). The BPM can be set at the top right corner.
Shell can be also used as a sample player and sounds can imported directly
from the hard drive into he buffers.
The different edit areas can be hidden as desired by user.
-- Folder structure --
- Main folder called Shell that contains the main files for the application
to work.
- subfolder called "PD" that contains the Pure Data application
for the sound engine.
- subfolder "shell" that contains the files for the sound engine
run by PD.
- subfolder "files" where the sessions saved by the user are
stored.
- subfolder called "docs" containing this documentation.
-- Feature Description --
Saving Shell Sessions:
You can save sessions with the menu "File/Save session" or "File/Save
session as". This command creates inside the "FILES" folder
(!) a folder with the name you choose and places inside that folder a
file called "the_name_you_choose.shl" (notice the .shl extension)
plus a folder called "Sounds" where it exports all the sounds
and samples created and used by the buffers during by all Presets saved
within the current session, (read "Saving Presets" to know more
about Presets in Shell).
Saving Presets :
The Presets system allows to save configurations that can be quickly loaded
later. This means that if you save a preset at any point, the location,
shapes and all general parameters that are at that moment get stored together
with the sounds that the shapes control. You can save many presets within
the same Shell session, allowing you to prepare different steps or stages
of a performance.
Connection
CNTR + R - Force to reconnect to Pure Data
Shapes
Right click to get contextual menu
Click and drag to make selections.
SHIFT + click and drag to add new selection to the previous one.
Control + A to select all polygons
R and drag - Record shape path or movement of shape
H + drag - limits movement to Horizontal
V + drag - limits movement to Vertical
C + click and drag to drag one shape's sound into another
Palettes
Control + P to show/hide Presets window
Control + G to show/hide General window
Shape Edit area
Right click to get contextual menu of each vertex
Click and drag to move vertexes
Control + R and drag - Record shape path or movement of vertex (or all
vertexes if you drag all)
Control + E to show/hide shape edit area
Menu bar
(This menu has been created to be able to select shapes that are moving
and therefore are difficult to select)
Click to select the shape you want to edit
Right click to get contextual menu of the shape you want
Control + M to show/hide menu bar
Sequence area
The vertical position of each shape in this area controls the length in
compasses of the sound buffers to be recorded in Pure Data.
Control + C to show/hide sequence area
SPACEBAR to start/stop sampling to the sound buffers.
Control + F to empty sound buffers
Rec to disk
Control + T to start - stop recording to disk.
This function creates a wav file in the application folder named with
the current date and time . It contains a recording of all sound produced
by Shell during the time rec2disk was on.

You can select the audiobuffer (default is 68)
The Pure Data sound engine can be hidden or shown (default is hidden)

Shell main interface. Different areas and windows are explained in the
graphic.

Shell recording into one of its buffers. The green line shows which sequence
is sampling into which buffer.

Pure Data part of Shell, this is the sound engine. You can modify it easily
if you know programming in Pure Data (www.pure-data.org).
-- To Do --
Shell is an application under constant development, there are thousand
of ideas yet to implement. Please send your feedback to info@ixi-software.net
- Develop more interesting transformations to process the sounds in PD
(Help in this area is welcome!)
- Dynamic detection of tempo.
- Adjustable "Snap to grid" so that "square" rhythms
can be created
- Manual selection of buffer to sample to. (Forget about the sequences
if user wants)
- Fix importing sounds problem with paths and filenames that contain spaces
- MIDI in to control parameters and change settings (to be able to control
Shell from a MIDI switch when playing drums from example!)
- Find better visual associations between sound and shape
- Port to Macintosh (OSX)
- Port to Linux
- Port to MAX/MSP and Supercollider
- Algorithmic movement of shapes and shape's vertex (A-life?)
- etc...
nice list, isn't it? Let me know anything I have forgotten to include
Notice :
Please note that using the menus (save, save as, open, new ...) may stop
or halt momentaneusly the communication between the interface and PD.
If you are in the middle of a performance you may want to use the shortcuts
provided instead.
Windows XP note:
Make sure that in "Control Panel / System / Advanced / Performance
/ Advanced" you select "Better performance for 2nd level services"
or you will get very bad sound or no sound at all.
Known bugs (!)
If you import a sound and there is a space in the name of the file (or
anywhere in the path), Shell won't import it properly. Try to place Shell
somewhere in your hard drive like "C:\shell".
Sometimes the sound engine does not start properly. Try to force reconnection
(Control+R) and if you don't get a successful connection restart Shell.
Ocasinally the interface crashes when quiting.
This implementation of Shell has been created with the help from the Phonos
Fundation and the Interactive Music Department staff at the IUA University
of Barcelona, but also with the hel of many musicians that tested and
suggested ideas. Thanks to all.
If you want to know more about ixi check our website www.ixi-software.net
Please DO mail us your opinion and feedback as well as bugs or problems
you experience. We are also interested on listening to music produced
using Shell or any kind of modification you create in the PD patch. Please
share it with us, we could incorporate your changes into the Shell distribution.
enjoy!
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